The downed player could also shoot while being dragged to safety by their team-mate - effectively giving you 360-degree fire. “They had something where if one player was downed, the other player could grab them, pull them into cover and revive them. Essentially a bit like Hitman”.Ĭriterion was also going to add co-operative multiplayer, with Bunn elaborating: More of this assassin-type gameplay, where you’d go into real locations that were a bit more alive, with other people, and take out a target. “One of the aspects of pre-vis that stood out was they wanted to have more realistic scenarios. Something he now compares to IO Interactive's Hitman games: The designer Richard Bunn, meanwhile, states that this sequel would have also featured more realistic scenarios and assassin-type gameplay. For me, it was just weird that a car studio made a gun game, and then never made another one." I’m not sure that there was a fully-fledged story mapped out though. The subtitle 'Rendition' was sort of tying into that. The idea centered on American troops going overseas, kidnapping people and bringing them back across borders. “I think the subtitle was going to be 'Rendition'. Shortly after the first game was released, however, in February 2006, a new idea began to form within the studio to develop it as a spiritual successor instead.Īccording to this new article, this version of the game would have been almost entirely unrelated to the original Black, with the sound designer Ben Minto stating: We know, from what's been covered in the past by sites like Unseen64, the pre-production on Black 2 started while the first game was still in development in 2005, with one idea for it being that it would pick up straight from the end of the first game as the protagonist Jack Kellar continues his hunt for the former CIA operative William Lennox. Now, though, courtesy of thatHITBOX's Jonathan Garrett and a detailed retrospective featuring interviews with former 'Black' developers Joseph Hodges, Michael Othen, Richard Bunn, and Ben Minto, we have a wealth of new information on what could have been. Over the years, there's been quite a bit written about Criterion's canceled follow-up to the PlayStation 2 and Xbox first-person shooter Black, but rarely have any of its former developers talked at length about the project.
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